TECH_ART_PORTFOLIO.uproject
BAKING LIGHTMAPS: 84%
Perspective (Oven_Cam_01) | Realtime Path Tracing
WoodFire_RTX_480C
FPS: 59.8
Triangles: 48,290
Shaders Compiled: 1,420 / 1,500
Ray Bounce Limit: 16
Subsurface Scattering: ENABLED
X Y Z | [0.0, 480.0, 60.0]
Neapolitan Pizza Baking in Wood Oven
Pass: Final Color (Color_Pass_v04)

SHADER & OVEN PARAMETERS

1.25
Raw Dough Leopard Spots
1.50
Cold Ash Inferno Bloom
0.85
Solid Cheese Melted Viscosity
ARCHVIZ TECH ARTIST • PORTFOLIO V2

STILL BAKING IN THE VIEWPORT...

Hey, I'm Claudio Cammarota, an ArchViz 3D Technical Artist. I'm currently baking lightmaps, compiling dough shaders, and raytracing mozzarella for my new portfolio. Serving fresh renders very soon!

Total Render Progress: 84% Cooked
ETA: 90 Seconds (Oven Time) Sample: 16,384 / 20,000
Output Console / Baking Log
[10:12:01] Initializing Unreal Engine 5.4 ArchViz Pipeline...
[10:12:03] Loading high-poly Neapolitan dough mesh (48k tris)...
[10:12:05] Generating UV unwraps for cornicione crust...
[10:12:08] Compiling mozzarella shaders (142/500)...
[10:12:12] Simulating yeast air bubble displacement maps...
[10:12:15] Applying Subsurface Scattering to Agerola cheese...
[10:12:20] Oven heat transfer calculation: 480°C reached.
Denoising with OptiX...
12,450+
Pizzas Baked
0.02ms
Frame Latency
∞ Espresso
Per Shader

Ping Me When Baked

Leave your email to get an instant notification as soon as the full portfolio finishes rendering.

Or just email me directly: cl.cammarota@gmail.com